We’re making progress! It’s slow and steady but it has been a busy year. We’re excited to have a good…
Project: Phantasm
Here we are! Discussing our new game. Or at least giving a little bit more info. In case you missed…
New Website!
Being a small studio, you have your ups and downs. Things take time when your team is small (or when…
We’re Up to Something….
SO, it’s been a little bit since we had something extended to say here. BUT we are up to something…
Week 32 – Bunch-O-Crunch
It’s still crunch time! Meeting deadlines is a necessity but it can be a bit daunting depending on the deliverables.…
Week 29 – Crunch Time
The past month has been pretty busy. A minor setback really through off my timeline. So I have been working…
Week 24 – Let’s Fight!
Over the past week, I have continued with my plan to finish level 1 and then finish the last level/boss…
Week 23 – Populate and Frustrate
Over the past couple weeks, I have been hammering away at programming. There is so much to be done. All…
Week 20 – Intro Level Demo
Over the past couple of weeks, I have been working diligently on some larger functionality classes inside of Ruina. One…
Week 17 – Ruina Alpha Trailer
The end of this mega sprint is upon me! A lot of hours have been poured into this trailer and…