Phantasm: Update 01

We’re making progress! It’s slow and steady but it has been a busy year. We’re excited to have a good portion of the character controls finished. Some of the in-between frames need to be added for smoother transitions. Right now, an asset library is being developed for faster level design.

The aesthetic is pretty well developed and has a lot of influence from games like Limbo. It’s still being tweaked to create a more dynamic atmosphere. The depth is apparent but we want a more cavernous feel so we’ll continue exploring ways to make that idea more present.

Thanks for keeping up with us after all this time! We appreciate the support. Best wishes to everyone from the Lionheart Studios team.

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